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Creative Coast Festival #2
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Creative Coast Festival #2
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#1
Mariam Zakarian - Virtual Reality for Visual Artists
#2
"Things that went wrong" - with Henrike Lode, Vic Bassey and Mattias Nygren. Moderated by Johanna Nylander
#3
Creative Coast Awards
#4
Creative Coast Party
#5
Robin Hjelte - Think business! WTF is money, and does it matter what I’m working on?
#6
Torill Kornfeldt - Mind-controlling parasites and somersaulting cannibals; why game developers need biologists
#7
Martin Kvale - How to travel and work, you can be a Working nomad
#8
Opening
#9
Daniel Ström - Writing for Replayability: Lessons learned from Magnetic: Cage Closed
#10
Laura Bularca - The Real Fun & Games of opening a Studio
#11
Niklas Odén - Building and Maintaining an Audience on YouTube
#12
Sina Els - Environmental Narrative and its use in video games
#13
Jennifer Kanary - Labyrinth Psychotica, Simulating Psychotic Phenonema
#14
Armin Ibrisagic - How to bring a goat to the market
#15
Gonner - Shitty Fridays
#16
Susana Meza Graham - "The Paradox of building value through constant change while remaining the same"
#17
Ed Valiente - Self-publish your game on Nintendo eShop.
#18
Brjánn Sigurgeirsson - Developing is Expensive, Porting is Cheap
#19
Jaana Nykänen - How to run a games studio (and keep your sanity)
#20
Karl Flodin - Laymans Guide to Audio
#21
[CANCELED] Phoenix Perry - Machine Learning, Play and Activism
#22
Closing Time
#23
L0bster
#24
Kerbera
#25
SWIM
#26
Tatiana Vilela - QUICK CUSTOM CONTROLLERS
#27
Tijmen Tio - How to make vivid fluid animations with just lines and circles
#28
Sally-Anne Kellaway - Exploring Immersive Design in Un-Tethered VR Experiences
#29
Chipzel
#30
Alex Camilleri - Game Design as a self-reflexive practice
#31
Joonas Turner - designing sounds for action games
#32
Roel Ezendam - Physics, or how to make moving around feel good!
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Monday, May 16
Tuesday, May 17
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Daniel Ström
Jennifer Kanary Nikolova
Gemma Thomson
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Martin
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