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Monday, May 16
 

09:30 CEST

Laura Bularca - The Real Fun & Games of opening a Studio

Making games is not the same as opening a game studio, but few dare to talk about their often painful experiences of turning a team of passionate gamedevs into a sustainable business. In my talk, I want to highlight what it means to go into the business of games, compare it with the art and craft of gamedev and detail a few alternatives that a creative mind can explore as a way to make a living in the video games industry. I will finish my talk by explaining why Sweden is one of the best countries to be in as a creative game developer and what kind of help you can get if you have your mind set on opening a studio. 


Speakers
avatar for Laura Bularca

Laura Bularca

dragon, Sweden Game Arena
I


Monday May 16, 2016 09:30 - 10:00 CEST
Nilen Netport

09:30 CEST

Tijmen Tio - How to make vivid fluid animations with just lines and circles
I make a lot of animations with just lines and circles from code. Procedural animations are all the rage and super fun to make!  And I’m going to show you how I did it in my new game “Original Hill Farming”.

Speakers
avatar for Tijmen Tio

Tijmen Tio

1 of 4, Sokpop Collective
I make games solo a lot. I like hiphop, martial arts, skateboarding and a lot of other things. Talk to me! If you want.


Monday May 16, 2016 09:30 - 10:00 CEST
Amazonas Netport

10:15 CEST

Niklas Odén - Building and Maintaining an Audience on YouTube
I’ll talk about building an audience on YouTube and maintaining that audience. A lot of my talk will revolve around examples of current YouTube channels and youtubers and how they manage their content and audience but also best practices regarding the platform itself. I will also touch on marketing strategies within online video and how companies can make use of YouTube to get their product or brand into a context where their consumers would welcome them.

Speakers
NO

Niklas Odén

My name is Niklas, I work as a partner manager at the Swedish YouTube network United Screens. My day to day work is very focused on helping our youtubers, or partners as we call them, with whatever they need help with – it can be anything from digital rights management to revenue... Read More →


Monday May 16, 2016 10:15 - 10:45 CEST
Nilen Netport

10:15 CEST

Sina Els - Environmental Narrative and its use in video games

Environmental Narrative and its use in video games

Stories aren’t just scripts. In this talk we’ll cover how artists can drive narrative through environmental art and design, why it’s so important to create rich and interesting game worlds, and look at how good games do story really well.


Speakers
SE

Sina Els

Sina Els is a 3D environment artist and university lecturer from Frankfurt am Main, Germany. She started making Games in 2009 at Crytek and since then created art for titles like Ryse: Son of Rome and Robinson: The Journey, an upcoming VR Title.


Monday May 16, 2016 10:15 - 10:45 CEST
Amazonas Netport

13:00 CEST

Gonner - Shitty Fridays
How to evolve your game by thinking up shitty things that won't fit, and then see if you can make them work for you!

Speakers
avatar for Martin Kvale

Martin Kvale

Krillbite Studio
Martin lives in Norway, but travels the world working on audio for small teams. He is experienced in work and travels over the course of the last 6 years and you have probably shared a hug already at some conference! Has done sounds for Among The Sleep, GoNNER, Bad North, Teslagrad... Read More →


Monday May 16, 2016 13:00 - 13:45 CEST
Nilen Netport

14:15 CEST

Daniel Ström - Writing for Replayability: Lessons learned from Magnetic: Cage Closed

How do you adapt a first person puzzle game for multiple endings?
How do you work with foreshadowing and randomization?
How can you connect the damn dots if they keep moving around?
These are some of the challenges that had to be tackled while working on Magnetic: Cage Closed, a first person puzzle game not unlike Portal but with 9 different endings and a focus on exploration, speed running and replayability. 

If you have any questions you can email Daniel at: daniel.strom@gurugames.se

Speakers
avatar for Daniel Ström

Daniel Ström

CEO/Narrative designer, Guru Games
Daniel is a storyteller and game designer that designed his first tabletop RPG at 13 years of age. It had dark elves living in pyramids riding panthers. From there he moved on, and in 2013 he started his own game studio, Guru Games, together with a group of friends. He functions as... Read More →


Monday May 16, 2016 14:15 - 14:45 CEST
Amazonas Netport

14:15 CEST

Sally-Anne Kellaway - Exploring Immersive Design in Un-Tethered VR Experiences
"The developers I work with recently returned from a particular game engines' training day with an incredulous look on their face. This was because they had been advised to avoid inviting the player to turn around the full 360 degrees available in VR. This warning makes sense to some extent - a tethered player at home will notice the cables if they're suddenly cocooned by them. As a game designer, your heart might have sank, or rage might have boiled to your eyeballs at the potential of not being able to use the 360 degree visual field that is your right. Hold out on the angry blog posts until after you hear this talk - I'll tell you some things about what VR Audio can do for your VR. We'll cover what the tech is and how you can design with Audio as your secret weapon for "immersive" "presence" without the choking hazard. "

Speakers
avatar for Sally-Anne Kellaway

Sally-Anne Kellaway

Creative Director, Ossic
Sally-anne Kellaway is the Creative Director at Ossic, and is the biggest technical audio nerd you’ll ever meet. This brings together some of Sal’s favorite things - daydreaming, evangelizing cool things, organizing things and Audio Design for VR. Sal is still riding the VR hype... Read More →


Monday May 16, 2016 14:15 - 14:45 CEST
Nilen Netport

15:00 CEST

Ed Valiente - Self-publish your game on Nintendo eShop.
"Self-publish your game on Nintendo eShop." 

Nintendo has enabled indies to self-publish their games since 2008, but to some the process to release games on Nintendo eShop on the Wii U console and Nintendo 3DS portable system appears shrouded in mystery. Ed Valiente, Business Development Manager from Nintendo of Europe, will talk about high level business policies and walk you through the process step-by-step from applying to be a developer through to post-launch community support.

Speakers
EV

Ed Valiente

Ed Valiente joined Nintendo’s European Publisher Business department in 2010 initially working with traditional retail publishers. Since the launch of Wii U in 2012, his remit expanded to cover indie developers. Ed has been in the games industry since 1997 and has previously worked... Read More →


Monday May 16, 2016 15:00 - 15:30 CEST
Amazonas Netport

15:00 CEST

Martin Kvale - How to travel and work, you can be a Working nomad
“How to travel and work, you can be a Working nomad” – While travelling for 6 months, I learned a lot about how to work while on the road. I will share stories, secrets, tips and tricks for people who want to embark on something similar

Speakers
avatar for Martin Kvale

Martin Kvale

Krillbite Studio
Martin lives in Norway, but travels the world working on audio for small teams. He is experienced in work and travels over the course of the last 6 years and you have probably shared a hug already at some conference! Has done sounds for Among The Sleep, GoNNER, Bad North, Teslagrad... Read More →


Monday May 16, 2016 15:00 - 15:30 CEST
Nilen Netport

17:15 CEST

Armin Ibrisagic - How to bring a goat to the market
Armin Ibrisagic works as a Game Designer & PR Manager at Coffee Stain Studios, best known for the Sanctum games and Goat Simulator. He designs games, and then travels around and talks about them. At Creative Coast, Armin will talk about his experiences from marketing Goat Simulator, and how to best leverage the fact that you are indie when marketing your game along with the big folks.

Speakers
AI

Armin Ibrisagic

I work as a Game Designer and PR Manager at Coffee Stain Studios. I have the amazing job of coming up with ideas for games, designing them, and then doing interviews and talking at conferences while everyone else at Coffee Stain is fixing bugs. It's the best.


Monday May 16, 2016 17:15 - 17:45 CEST
Amazonas Netport

17:15 CEST

Brjánn Sigurgeirsson - Developing is Expensive, Porting is Cheap
"In this new 'era' of post-mobile hype and Steam no longer being Klondike, not everyone is ready to jump on the VR bandwagon. So what is a sensible publishing strategy? Brjann will outline the state, pros and cons of all current-gen platforms, and also deliver a simple answer - obviously, since he's not really a very deep guy."

Speakers
BS

Brjánn Sigurgeirsson

Glorious Leader, Image & Form


Monday May 16, 2016 17:15 - 18:15 CEST
Nilen Netport
 
Tuesday, May 17
 

10:15 CEST

Alex Camilleri - Game Design as a self-reflexive practice

Game Design as a self-reflexive practice

Game development is a powerful tool for self-expression. In 2015, I developed and released Memoir En Code, an autobiographical game about life events that shaped me. It was a tough, emotional journey in which game design eventually helped me understand a lot more about myself and about my past. I wish to share what I learned during the design process and the release, and end with a call for more autobiographical and personal games.


Speakers

Tuesday May 17, 2016 10:15 - 10:45 CEST
Amazonas Netport

10:15 CEST

Jaana Nykänen - How to run a games studio (and keep your sanity)
How do you find (and keep) the right people? Do you actually need an office? What about money? What kind of games are you going to make? Should you be afraid to fire people? Is it worth it all? What is the meaning of life?
Jaana is the CEO of Divine Robot in Malmö, and she will guide you through the pitfalls of starting and running a games studio. 

Speakers
avatar for Jaana Nykänen

Jaana Nykänen

CEO, Divine Robot
Jaana Nykänen is the CEO of Divine Robot in Malmö, she is the producer of the CotBot series of mobile games for small kids, and is also one of the gamer parents behind the podcast Mamma Pappa Spel. She designed most of the levels of the App Store hit Blobster herself, which was... Read More →


Tuesday May 17, 2016 10:15 - 10:45 CEST
Nilen Netport

11:00 CEST

Joonas Turner - designing sounds for action games
Joonas is here to talk about a specific subject of designing sounds for action games and ways he approached games he has worked on.
The talk is aimed at pretty much anyone interested in sound design in general but will feature vocabulary aimed for people who work or study with sound so bring your translators with you!

Speakers
avatar for Joonas Turner

Joonas Turner

Joonas Turner is a sound designer and a voice actor from Helsinki, Finland. He has worked on a bunch of games including Nuclear Throne from Vlambeer, Badland 1 & 2 by Frogmind Games, Broforce by Free Lives, Downwell by Moppin and loads of other games! Currently he is working on games... Read More →


Tuesday May 17, 2016 11:00 - 11:30 CEST
Amazonas Netport

11:00 CEST

Robin Hjelte - Think business! WTF is money, and does it matter what I’m working on?
Robin Hjelte is the head of Forgotten Key, an indie game studio and creators of atmospheric adventures (in particular AER, a mystical flight exploration adventure, which is the current big project). With a background in gardening, and relatively new to the industry, he has together with friends and collegues been able to build a fully functioning game studio from scratch, without prior knowledge of game development or business. At Forgotten Key, Robin takes care of business, project management and game design as well as networking- and strategy work related to building a company.

Tuesday May 17, 2016 11:00 - 11:30 CEST
Nilen Netport