Loading…
This event has ended. View the official site or create your own event → Check it out
This event has ended. Create your own
View analytic

Sign up or log in to bookmark your favorites and sync them to your phone or calendar.

Monday, May 16
 

09:00

Opening
Welcome to Creative Coast Festival 2016

Speakers
avatar for Johan Toresson

Johan Toresson

CoO/Business Developer, Gameport
Business Developer and somewhat responsible at the Gameport Incubator. | Founder of the Creative Coast Festival. | Member of the Board @ Game City (Blekinge/Skåne) | Member of the Board @ Forgotten Key | Kinda shit at Overwatch


Monday May 16, 2016 09:00 - 09:15
Netport Netport

09:30

Laura Bularca - The Real Fun & Games of opening a Studio

Making games is not the same as opening a game studio, but few dare to talk about their often painful experiences of turning a team of passionate gamedevs into a sustainable business. In my talk, I want to highlight what it means to go into the business of games, compare it with the art and craft of gamedev and detail a few alternatives that a creative mind can explore as a way to make a living in the video games industry. I will finish my talk by explaining why Sweden is one of the best countries to be in as a creative game developer and what kind of help you can get if you have your mind set on opening a studio. 


Speakers
avatar for Laura Bularca

Laura Bularca

dragon, Sweden Game Arena
I


Monday May 16, 2016 09:30 - 10:00
Nilen Netport

09:30

Tijmen Tio - How to make vivid fluid animations with just lines and circles
I make a lot of animations with just lines and circles from code. Procedural animations are all the rage and super fun to make!  And I’m going to show you how I did it in my new game “Original Hill Farming”.

Speakers
avatar for Tijmen Tio

Tijmen Tio

1 of 4, Sokpop Collective
I make games solo a lot. I like hiphop, martial arts, skateboarding and a lot of other things. Talk to me! If you want.


Monday May 16, 2016 09:30 - 10:00
Amazonas Netport

09:30

Tatiana Vilela - QUICK CUSTOM CONTROLLERS
QUICK CUSTOM CONTROLLERS is a workshop were we break and reinvent controllers! 

Speakers
TV

Tatiana Vilela

Tatiana Vilela is an indie game designer. She began in 2010 by designing games for iPad and web browser based interactive experiences, before specializing herself in playful installation design. After few months scouring festivals and gatherings across the world with her homemade alternative controllers and rendering devices, she started to make a name for herself and earn a living from this activity. Since then, she develops and builds... Read More →


Monday May 16, 2016 09:30 - 11:00
Workshop Netport

10:15

Niklas Odén - Building and Maintaining an Audience on YouTube
I’ll talk about building an audience on YouTube and maintaining that audience. A lot of my talk will revolve around examples of current YouTube channels and youtubers and how they manage their content and audience but also best practices regarding the platform itself. I will also touch on marketing strategies within online video and how companies can make use of YouTube to get their product or brand into a context where their consumers would welcome them.

Speakers
NO

Niklas Odén

My name is Niklas, I work as a partner manager at the Swedish YouTube network United Screens. My day to day work is very focused on helping our youtubers, or partners as we call them, with whatever they need help with – it can be anything from digital rights management to revenue information and branded content deals with companies that would like to reach their consumers. Im one of the people behind the YouTube-channel Swedish Meal Time and... Read More →


Monday May 16, 2016 10:15 - 10:45
Nilen Netport

10:15

Sina Els - Environmental Narrative and its use in video games

Environmental Narrative and its use in video games

Stories aren’t just scripts. In this talk we’ll cover how artists can drive narrative through environmental art and design, why it’s so important to create rich and interesting game worlds, and look at how good games do story really well.


Speakers
SE

Sina Els

Sina Els is a 3D environment artist and university lecturer from Frankfurt am Main, Germany. She started making Games in 2009 at Crytek and since then created art for titles like Ryse: Son of Rome and Robinson: The Journey, an upcoming VR Title.


Monday May 16, 2016 10:15 - 10:45
Amazonas Netport

11:00

Torill Kornfeldt - Mind-controlling parasites and somersaulting cannibals; why game developers need biologists
Mind-controlling parasites and somersaulting cannibals – why game developers need biologists!

I will show you the wonders of life and the strangeness of creatures you have never heard about. Things that will spark your creativity and quite possibly haunt your nightmares. All in an effort to show how biology can be an important tool in the creative process of game development, and why game developers need scientific advisers.

Speakers
TK

Torill Kornfeldt

Torill Kornfeldt is a science journalist and author on a mission to spread the word of biology. She spent years as a scientist trying to get bumblebees to fly in tunnels and jellyfish to watch movies. The experience left her morbidly fascinated by strange animal behaviour and passionate about communicating science, rather than doing it herself.


Monday May 16, 2016 11:00 - 12:00
Rio Netport

13:00

Gonner - Shitty Fridays
How to evolve your game by thinking up shitty things that won't fit, and then see if you can make them work for you!

Speakers
avatar for Martin Kvale

Martin Kvale

Krillbite Studio
Martin Kvale does sound, norwegian sound. He has worked on Among The Sleep, Teslagrad, Progress to 100, Dreamfall Chapters and The Plan. At the moment he is knee deep in cool and weird projects, and loves good food and friends.


Monday May 16, 2016 13:00 - 13:45
Nilen Netport

13:00

Susana Meza Graham - "The Paradox of building value through constant change while remaining the same"
A personal and professional recap of our journey as a company and my 12 years at Paradox. I'll share some of the highs and lows and some of the core principles we have applied over the years that have allowed us to grow while remaining profitable and increase the value we deliver to our players. 

Speakers
SM

Susana Meza Graham

Susana Meza Graham is the COO at Paradox Interactive. She has been with Paradox Interactive since 2004, and has steered the company through various stages of change. Her main focus has been the organization and its growth, the publishing business (in particular marketing & communication) as well as Paradox’s internal and external image. Susana has worked extensively with other countries and cultures. She spent a year in New York setting up... Read More →


Monday May 16, 2016 13:00 - 14:00
Rio Netport

14:15

Daniel Ström - Writing for Replayability: Lessons learned from Magnetic: Cage Closed

How do you adapt a first person puzzle game for multiple endings?
How do you work with foreshadowing and randomization?
How can you connect the damn dots if they keep moving around?
These are some of the challenges that had to be tackled while working on Magnetic: Cage Closed, a first person puzzle game not unlike Portal but with 9 different endings and a focus on exploration, speed running and replayability. 

If you have any questions you can email Daniel at: daniel.strom@gurugames.se

Speakers
avatar for Daniel Ström

Daniel Ström

CEO, Guru Games
Daniel is a storyteller that began his illustrious career lying to fellow kids at kindergarten about how his grandfather made a flame thrower out of a trumpet. From there he moved on, and in 2013 he started his own company, Guru Games, and functions as the old dude who writes all the boring emails for the studio. Occasionally his colleagues allow him to work on the games they make, under supervision.


Monday May 16, 2016 14:15 - 14:45
Amazonas Netport

14:15

Sally-Anne Kellaway - Exploring Immersive Design in Un-Tethered VR Experiences
"The developers I work with recently returned from a particular game engines' training day with an incredulous look on their face. This was because they had been advised to avoid inviting the player to turn around the full 360 degrees available in VR. This warning makes sense to some extent - a tethered player at home will notice the cables if they're suddenly cocooned by them. As a game designer, your heart might have sank, or rage might have boiled to your eyeballs at the potential of not being able to use the 360 degree visual field that is your right. Hold out on the angry blog posts until after you hear this talk - I'll tell you some things about what VR Audio can do for your VR. We'll cover what the tech is and how you can design with Audio as your secret weapon for "immersive" "presence" without the choking hazard. "

Speakers
SK

Sally-Anne Kellaway

Sally-Anne Kellaway is a contracting technical sound designer and consultant for the Virtual Reality (VR) and video games industry. Working closely with the Industry-standard Audio Middleware solution FMOD, she develops the FMOD Studio Video Tutorials, manages the FMOD Help and Hints group and runs workshops and lectures at major conferences worldwide. Sally is also the Technical Sound Designer for Zero Latency, a Melbourne-based VR developer... Read More →


Monday May 16, 2016 14:15 - 14:45
Nilen Netport

14:15

Mariam Zakarian - Virtual Reality for Visual Artists
Limited Capacity seats available

Wondering what it’s like to make pre-production art for a VR game project? This workshop will provide insight into the challenges and opportunities in working with such a new medium from a visual artist’s point of view: something, which has been called the equivalent of painting while simultaneously creating your paintbrush. The workshop will also have a TiltBrush art competition where you can try the HTC Vive, as well as a fun concept art challenge, so bring your sketchbooks and drawing tablets!

OVERVIEW:
1. Presentation where I will talk about doing pre-production for VR. I will touch upon key challenges from a UX and design point of view, and the relevance of this for a visual artist working on a VR production. 
2. Handout: I will give you a list of resources and links that can help you get started with VR development. 
3. Playtime! I will bring my HTC Vive to the workshop and we will do an unofficial mini-competition in TiltBrush where each attendee gets to paint in VR for a set amount of time. You can win small but colorful prizes.
Limited capacity for participants! The first 20 people to sign up on Sched get PRIORITIY on the competition participant list. 
4. Concept art/design challenge. At the same time as the competition the rest of the attendees can choose to do a concept art/design challenge where we work out of a design brief and create concept art/designs for a VR game. Bring your own sketching/drawing/painting equipment, but please no wet media. If you choose to send your drawing to me afterwards, it will be featured online after the workshop. 

PLEASE BRING YOUR OWN DRAWING EQUIPMENT if you wish to try the mini-challenge. No wet media allowed, as we will not have time to clean up spilled paint. 

Looking foward to seeing you!
Cheers, 
- Mariam

Speakers
avatar for Mariam Zakarian

Mariam Zakarian

Creator, Amaryllis VR
Mariam Zakarian is a visual artist from the rocky, Armenian mountains, now based in the melancholic cityscape of Copenhagen, Denmark. Ever since the urge to dedicate her life to creating dark, surreal imagery surpassed her interest in studying Medicine, Mariam has spent her time on teaching herself a variety of digital and traditional media and artistic techniques, which led her to work as art director and concept artist for virtual reality... Read More →


Monday May 16, 2016 14:15 - 15:45
Workshop Netport

15:00

Ed Valiente - Self-publish your game on Nintendo eShop.
"Self-publish your game on Nintendo eShop." 

Nintendo has enabled indies to self-publish their games since 2008, but to some the process to release games on Nintendo eShop on the Wii U console and Nintendo 3DS portable system appears shrouded in mystery. Ed Valiente, Business Development Manager from Nintendo of Europe, will talk about high level business policies and walk you through the process step-by-step from applying to be a developer through to post-launch community support.

Speakers
EV

Ed Valiente

Ed Valiente joined Nintendo’s European Publisher Business department in 2010 initially working with traditional retail publishers. Since the launch of Wii U in 2012, his remit expanded to cover indie developers. Ed has been in the games industry since 1997 and has previously worked at Sony, Microsoft, Square Enix, Bandai Namco and Rovio. He holds a Masters Degree in Social and Political Science from the University of Cambridge.


Monday May 16, 2016 15:00 - 15:30
Amazonas Netport

15:00

Martin Kvale - How to travel and work, you can be a Working nomad
“How to travel and work, you can be a Working nomad” – While travelling for 6 months, I learned a lot about how to work while on the road. I will share stories, secrets, tips and tricks for people who want to embark on something similar

Speakers
avatar for Martin Kvale

Martin Kvale

Krillbite Studio
Martin Kvale does sound, norwegian sound. He has worked on Among The Sleep, Teslagrad, Progress to 100, Dreamfall Chapters and The Plan. At the moment he is knee deep in cool and weird projects, and loves good food and friends.


Monday May 16, 2016 15:00 - 15:30
Nilen Netport

16:00

Jennifer Kanary - Labyrinth Psychotica, Simulating Psychotic Phenonema
Labyrinth Psychotica is Jennifer Kanary Nikolov(a)'s artistic research project on the simulation of psychosis. It was born from a personal experience of a familiy member and developed as an artistic research PhD trajectory with Roy Ascott's award winning Planetary Collegium at Plymouth University. Her research results contribute to an understanding of one of the last taboos and greatest mysteries of society, by using the potential of technology to simulate what it may feel like to be in a psychosis.  For her talk she will dicuss the importance of psychosis simulation and reveal the success of her design approach for the works 'The Wearable' and 'The Labyrinth'. She will also share her journey of artistic knowledge entrepreneurship and elaborate on how her works became a tool of empathy for mental health care workers around the world.  

Speakers
JK

Jennifer Kanary

Labyrinth Psychotica is Jennifer Kanary Nikolov(a)'s artistic research project on the simulation of psychosis. It was born from a personal experience of a familiy member and developed as an artistic research PhD trajectory with Roy Ascott's award winning Planetary Collegium at Plymouth University. Her research results contribute to an understanding of one of the last taboos and greatest mysteries of society, by using the potential of technology... Read More →


Monday May 16, 2016 16:00 - 17:00
Rio Netport

17:15

Armin Ibrisagic - How to bring a goat to the market
Armin Ibrisagic works as a Game Designer & PR Manager at Coffee Stain Studios, best known for the Sanctum games and Goat Simulator. He designs games, and then travels around and talks about them. At Creative Coast, Armin will talk about his experiences from marketing Goat Simulator, and how to best leverage the fact that you are indie when marketing your game along with the big folks.

Speakers
AI

Armin Ibrisagic

I work as a Game Designer and PR Manager at Coffee Stain Studios. I have the amazing job of coming up with ideas for games, designing them, and then doing interviews and talking at conferences while everyone else at Coffee Stain is fixing bugs. It's the best.


Monday May 16, 2016 17:15 - 17:45
Amazonas Netport

17:15

Brjánn Sigurgeirsson - Developing is Expensive, Porting is Cheap
"In this new 'era' of post-mobile hype and Steam no longer being Klondike, not everyone is ready to jump on the VR bandwagon. So what is a sensible publishing strategy? Brjann will outline the state, pros and cons of all current-gen platforms, and also deliver a simple answer - obviously, since he's not really a very deep guy."


Monday May 16, 2016 17:15 - 18:15
Nilen Netport

18:30

Creative Coast Awards
Speakers
avatar for Johan Toresson

Johan Toresson

CoO/Business Developer, Gameport
Business Developer and somewhat responsible at the Gameport Incubator. | Founder of the Creative Coast Festival. | Member of the Board @ Game City (Blekinge/Skåne) | Member of the Board @ Forgotten Key | Kinda shit at Overwatch


Monday May 16, 2016 18:30 - 19:15
Rio Netport

20:00

Creative Coast Party
Welcome to the Party

Monday May 16, 2016 20:00 - Tuesday May 17, 2016 23:30
&vin Östra Piren

20:30

L0bster
You'll never know until you know and now you know

https://lobst3r.bandcamp.com/track/seaman

Monday May 16, 2016 20:30 - 21:15
&vin Östra Piren

21:30

Chipzel
https://www.facebook.com/Chipzel/
http://chipzel.co.uk/

Monday May 16, 2016 21:30 - Tuesday May 17, 2016 22:30
&vin Östra Piren

22:45

Kerbera
http://kerbera.com/

https://www.facebook.com/KerberaOfficial/

https://www.youtube.com/watch?v=jRBTSCigLsY

Monday May 16, 2016 22:45 - Tuesday May 17, 2016 23:30
&vin Östra Piren

23:45

SWIM
The musical collaboration that has become Swim took its form through the internet. A producer’s desire to meet a compatible voice and songwriter landed in an exchange of ideas and music between Erika and Carl. After years of touring, record producing and song writing with various projects the two musicians channelled their experiences into incipient ideas and visions that were exchanged via cyberspace. A year passed without a meeting between the two, but all along music was being created and Swim was coming alive. Erika and Carl have conspired to create music for your late evenings, precious moments of solitude, drives along the seaside and the last throbbing hour on the dance floor. One can sense chillwave in the pumping bass line, soft guitar and intimate, soothing vocals. The lyrics divulge compelling and direct encounters with people, travel, sex, lies and pulsating love. Swim’s dreamy and accessible sound is reinvented and given new dimensions through their dark, even intimidating, aesthetics. Light and dark are wielded not as opposites, but as two sides of the same thing. With self-crafted masks, black attire and a dark visual expression, Erika and Carl have created a project that desires to be experienced differently at different times.

Monday May 16, 2016 23:45 - Tuesday May 17, 2016 23:30
&vin Östra Piren
 
Tuesday, May 17
 

10:15

Alex Camilleri - Game Design as a self-reflexive practice

Game Design as a self-reflexive practice

Game development is a powerful tool for self-expression. In 2015, I developed and released Memoir En Code, an autobiographical game about life events that shaped me. It was a tough, emotional journey in which game design eventually helped me understand a lot more about myself and about my past. I wish to share what I learned during the design process and the release, and end with a call for more autobiographical and personal games.


Speakers

Tuesday May 17, 2016 10:15 - 10:45
Amazonas Netport

10:15

Jaana Nykänen - How to run a games studio (and keep your sanity)
How do you find (and keep) the right people? Do you actually need an office? What about money? What kind of games are you going to make? Should you be afraid to fire people? Is it worth it all? What is the meaning of life?
Jaana is the CEO of Divine Robot in Malmö, and she will guide you through the pitfalls of starting and running a games studio. 

Speakers
avatar for Jaana Nykänen

Jaana Nykänen

Game producer/Project manager, Divine Robot
Jaana Nykänen is the CEO of Divine Robot in Malmö, she is the producer of the CotBot series of mobile games for small kids, and is also one of the gamer parents behind the podcast Mamma Pappa Spel. She designed most of the levels of the App Store hit Blobster herself, which was released just three weeks after the birth of her twins. | | Apart from building the company, playing games, playing with her kids, and recording podcasts, she also... Read More →


Tuesday May 17, 2016 10:15 - 10:45
Nilen Netport

10:15

Karl Flodin - Laymans Guide to Audio
This workshop is for anyone who is interested in learning how to create music or sound from scratch using a computer.
I will show you some techniques and free software that you can use to make some sweet sounds even if you don't consider yourself a musician or know the first thing about sound design.


Speakers
avatar for Karl Flodin

Karl Flodin

Karl Flodin is a composer from Stockholm working with video games. | | He has done music for The Aquatic Adventure of the Last Human, Square Brawl and a big pile of game jams. | | Karl is currently doing music and sound design for Clustertruck.


Tuesday May 17, 2016 10:15 - 11:45
Workshop Netport

11:00

Joonas Turner - designing sounds for action games
Joonas is here to talk about a specific subject of designing sounds for action games and ways he approached games he has worked on.
The talk is aimed at pretty much anyone interested in sound design in general but will feature vocabulary aimed for people who work or study with sound so bring your translators with you!

Speakers
avatar for Joonas Turner

Joonas Turner

Joonas Turner is a sound designer and a voice actor from Helsinki, Finland. He has worked on a bunch of games including Nuclear Throne from Vlambeer, Badland 1 & 2 by Frogmind Games, Broforce by Free Lives, Downwell by Moppin and loads of other games! Currently he is working on games such as Fara & The Eye Of Darkness by Spaceboy Games and Gunkatana by Torn Page Games Limited and his own commercial game Tormentor X Punisher amongst others.


Tuesday May 17, 2016 11:00 - 11:30
Amazonas Netport

11:00

Robin Hjelte - Think business! WTF is money, and does it matter what I’m working on?
Robin Hjelte is the head of Forgotten Key, an indie game studio and creators of atmospheric adventures (in particular AER, a mystical flight exploration adventure, which is the current big project). With a background in gardening, and relatively new to the industry, he has together with friends and collegues been able to build a fully functioning game studio from scratch, without prior knowledge of game development or business. At Forgotten Key, Robin takes care of business, project management and game design as well as networking- and strategy work related to building a company.

Tuesday May 17, 2016 11:00 - 11:30
Nilen Netport

13:00

[CANCELED] Phoenix Perry - Machine Learning, Play and Activism
Phoenix Perry discusses how machine learning can be used in designing games. By discussing an approach for using tools that could be co-collaborators with game designers to develop expressive play experiences, she proposes an approach to expressive play design. What would a co-collaborative design process look like where designers could supervise possible outcomes using machine learning and then feed those chosen outcomes back into their systems, creating dynamic games without the need for recoding entire systems each time?

Additionally, Phoenix will discuss her work with the Code Liberation Foundation Code Liberation catalyzes the creation of digital games and creative technologies by women, nonbinary, femme, and girl-identifying people to diversify STEM fields.

Speakers
avatar for Phoenix Perry

Phoenix Perry

Phoenix Perry creates physical games and user experiences. Her work looks for opportunities to bring people together to raise awareness of our collective interconnectivity. A consummate advocate for women in game development, she founded Code Liberation Foundation. This organization teaches women to program games for free. Since starting in 2012, this project has reached over 2000 women in the New York area between the ages of 16 to 60. Fostering... Read More →


Tuesday May 17, 2016 13:00 - 14:00
Rio Netport

13:00

Roel Ezendam - Physics, or how to make moving around feel good!
Moving around is a crucial foundation of many games, but how many people really sit down and think about the underlying formulas of motion? In this workshop we will build a simple movement framework that can be used for all kinds of games, including a bunch of tips 'n tricks I developed while making Action Henk.

If you're a designer with little coding experience, don't be afraid to drop by! We'll mostly be talking about logic, the programming will be very basic.

Speakers
avatar for Roel Ezendam

Roel Ezendam

RageSquid
Roel Ezendam is Co-Founder and Game Coder/Designer at RageSquid, a young game studio from The Netherlands that created Action Henk. Being a programmer by nature, Roel is always looking into how a technical approach can assist game design.


Tuesday May 17, 2016 13:00 - 14:30
Workshop Netport

14:15

"Things that went wrong" - with Henrike Lode, Vic Bassey and Mattias Nygren. Moderated by Johanna Nylander
Regardless of what you do, who you are or where you are doing what it is you do - you will sooner or later start to fail. It might be small failures, tiny slip-ups, and it might be bigger mistakes that could possibly endanger everything you set out to do. In this panel, moderated by Johanna Nylander, Phoenix Perry, Mattias Nygren, Henrike Lode and Martin Sundberg set out to discuss various failures in their careers, as well as what they did to get out of them and what they learned.

Moderators
avatar for Johanna Nylander

Johanna Nylander

Policy Affairs, Swedish Games Industry
Despite a long education, Johanna failed in becoming a video game graphic designer. She ended up in the games industry anyway, as a marketing manager at Gameloft, and is now working as a lobbyist for the Swedish Games Industry association. Also a published author and columnist who loves puzzle games and shooters.

Speakers
VB

Vic Bassey

Might And Delight
avatar for Henrike Lode

Henrike Lode

Creative Director, Lohika
Henrike Lode is CEO and Co-founder of the Copenhagen-based game studio Lohika where she and her team have developed, and self-published the award-winning puzzle adventure Machineers. Henrike holds a Bachelor degree and Computer Science from HTW Berlin and a Master degree in Game Design from the IT University of Copenhagen.
avatar for Mattias Nygren

Mattias Nygren

CEO, The Station
Happy to talk about Game Education, Game Start-Ups, Game Development, Diversity in the Games Industry.


Tuesday May 17, 2016 14:15 - 15:15
Rio Netport

15:30

Closing Time
See you in a year! <3

Speakers
avatar for Johan Toresson

Johan Toresson

CoO/Business Developer, Gameport
Business Developer and somewhat responsible at the Gameport Incubator. | Founder of the Creative Coast Festival. | Member of the Board @ Game City (Blekinge/Skåne) | Member of the Board @ Forgotten Key | Kinda shit at Overwatch


Tuesday May 17, 2016 15:30 - 15:45
Netport Netport