Moving around is a crucial foundation of many games, but how many people really sit down and think about the underlying formulas of motion? In this workshop we will build a simple movement framework that can be used for all kinds of games, including a bunch of tips 'n tricks I developed while making Action Henk.
If you're a designer with little coding experience, don't be afraid to drop by! We'll mostly be talking about logic, the programming will be very basic.
Roel Ezendam is Co-Founder and Game Coder/Designer at RageSquid, a young game studio from The Netherlands that created Action Henk. Being a programmer by nature, Roel is always looking into how a technical approach can assist game design.
Tuesday May 17, 2016 13:00 - 14:30 CEST
WorkshopNetport