Wondering what it’s like to make pre-production art for a VR game project? This workshop will provide insight into the challenges and opportunities in working with such a new medium from a visual artist’s point of view: something, which has been called the equivalent of painting while simultaneously creating your paintbrush. The workshop will also have a TiltBrush art competition where you can try the HTC Vive, as well as a fun concept art challenge, so bring your sketchbooks and drawing tablets!
OVERVIEW: 1. Presentationwhere I will talk about doing pre-production for VR. I will touch upon key challenges from a UX and design point of view, and the relevance of this for a visual artist working on a VR production. 2. Handout: I will give you a list of resources and links that can help you get started with VR development. 3. Playtime! I will bring my HTC Vive to the workshop and we will do an unofficial mini-competition in TiltBrush where each attendee gets to paint in VR for a set amount of time. You can win small but colorful prizes. Limited capacity for participants! The first 20 people to sign up on Sched get PRIORITIY on the competition participant list. 4. Concept art/design challenge. At the same time as the competition the rest of the attendees can choose to do a concept art/design challenge where we work out of a design brief and create concept art/designs for a VR game. Bring your own sketching/drawing/painting equipment, but please no wet media. If you choose to send your drawing to me afterwards, it will be featured online after the workshop.
PLEASE BRING YOUR OWN DRAWING EQUIPMENT if you wish to try the mini-challenge. No wet media allowed, as we will not have time to clean up spilled paint.
Looking foward to seeing you! Cheers, - Mariam
Monday May 16, 2016 14:15 - 15:45 CEST
WorkshopNetport