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Monday, May 16 • 14:15 - 14:45
Daniel Ström - Writing for Replayability: Lessons learned from Magnetic: Cage Closed

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How do you adapt a first person puzzle game for multiple endings?
How do you work with foreshadowing and randomization?
How can you connect the damn dots if they keep moving around?
These are some of the challenges that had to be tackled while working on Magnetic: Cage Closed, a first person puzzle game not unlike Portal but with 9 different endings and a focus on exploration, speed running and replayability. 

If you have any questions you can email Daniel at: daniel.strom@gurugames.se

avatar for Daniel Ström

Daniel Ström

CEO, Guru Games
Daniel is a storyteller that began his illustrious career lying to fellow kids at kindergarten about how his grandfather made a flame thrower out of a trumpet. From there he moved on, and in 2013 he started his own company, Guru Games, and functions as the old dude who writes all the boring emails for the studio. Occasionally his colleagues allow him to work on the games they make, under supervision.

Monday May 16, 2016 14:15 - 14:45
Amazonas Netport

Attendees (5)