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Monday, May 16 • 14:15 - 14:45
Daniel Ström - Writing for Replayability: Lessons learned from Magnetic: Cage Closed

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How do you adapt a first person puzzle game for multiple endings?
How do you work with foreshadowing and randomization?
How can you connect the damn dots if they keep moving around?
These are some of the challenges that had to be tackled while working on Magnetic: Cage Closed, a first person puzzle game not unlike Portal but with 9 different endings and a focus on exploration, speed running and replayability. 

If you have any questions you can email Daniel at: daniel.strom@gurugames.se

avatar for Daniel Ström

Daniel Ström

CEO/Narrative designer, Guru Games
Daniel is a storyteller and game designer that designed his first tabletop RPG at 13 years of age. It had dark elves living in pyramids riding panthers. From there he moved on, and in 2013 he started his own game studio, Guru Games, together with a group of friends. He functions as... Read More →

Monday May 16, 2016 14:15 - 14:45 CEST
Amazonas Netport

Attendees (5)