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Monday, May 16 • 14:15 - 14:45
Sally-Anne Kellaway - Exploring Immersive Design in Un-Tethered VR Experiences

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"The developers I work with recently returned from a particular game engines' training day with an incredulous look on their face. This was because they had been advised to avoid inviting the player to turn around the full 360 degrees available in VR. This warning makes sense to some extent - a tethered player at home will notice the cables if they're suddenly cocooned by them. As a game designer, your heart might have sank, or rage might have boiled to your eyeballs at the potential of not being able to use the 360 degree visual field that is your right. Hold out on the angry blog posts until after you hear this talk - I'll tell you some things about what VR Audio can do for your VR. We'll cover what the tech is and how you can design with Audio as your secret weapon for "immersive" "presence" without the choking hazard. "

Speakers
SK

Sally-Anne Kellaway

Sally-Anne Kellaway is a contracting technical sound designer and consultant for the Virtual Reality (VR) and video games industry. Working closely with the Industry-standard Audio Middleware solution FMOD, she develops the FMOD Studio Video Tutorials, manages the FMOD Help and Hints group and runs workshops and lectures at major conferences worldwide. Sally is also the Technical Sound Designer for Zero Latency, a Melbourne-based VR developer... Read More →


Monday May 16, 2016 14:15 - 14:45
Nilen Netport

Attendees (1)